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Nintendo Switch updated to 6.0 allows game sharing between multiple consoles : Machine translation

The connection between the downloaded software and the console has become loose.




1億画素超えカメラ搭載スマホ、シャオミ「Mi Note 10」のグローバル版を試す。日本での発売に期待

1億画素超えカメラ搭載スマホ、シャオミ「Mi Note 10」のグローバル版を試す。日本での発売に期待


This article is based on the Japanese version of Engadget and was created by machine translation.

Nintendo Switch itself has been updated to version 6.00, allowing you to download and play the downloaded software and additional content you've learned on multiple consoles.

Mandatory for Nintendo Switch Online, version 6.00 changed the "active console" to "primary console", allowing purchased content to be downloaded to multiple consoles. There are certain restrictions on usage (I'll explain later.), but it seems like I can get rid of the hassle of "I want to play my downloaded software with my friend's Switch.".

In addition, users will no longer be able to unlink their Nintendo accounts after version 6.00. This means, in other words, that the "Strict linkage between the Switch and the downloaded software" has become loose.

In the past, when downloading to a device other than the Switch on which you purchased the downloaded software, etc., first delete the Nintendo account from the original device, that is, the "active console". It was necessary to unlink the purchase information and register the new device as the "active console". Like Xbox Live, PSN, and Steam, "Download to multiple devices" wasn't easy.

Under the new system since version 6.00, the purchase information is tied to the user = Nintendo account instead of the Switch itself, so that the user can link to multiple devices and download the information from other switches.

Please refer to the Nintendo official website for detailed instructions.

The difference between the "primary console" and the other not-primary console is that the latter requires you to be connected to the Internet. If you are connected to the Internet at startup, but then continue to play without connecting, play will be interrupted after a certain period of time.


Also, users who have linked the same Nintendo account cannot play the downloaded software on multiple consoles at the same time.
In addition, even if the downloaded software is stored on the device, only users with a Nintendo account associated with the purchase will be able to launch the software.

In short, "Two people playing (As a separate piece of software) at the same time with one software" and "infinite proliferation of games" are not allowed. From this point of view, we believe that this policy is intended to be applied in a "Playing software temporarily with Switch of friends and family" manner.

But when it comes to moving data, it's pretty simple. If the same user buys another Switch, downloads it, and switches to "primary console", it's effectively "moving".
With the saved data storage feature on Nintendo Switch Online, you'll be able to easily replace your device.

The catch, though, is that you need to unregister "primary console" before you transfer or dispose of your Switch (Using "Initialize Console" with Internet access has the same effect.). It may take a little time to contact Nintendo if you discard the device without releasing it or if it is stolen.

Other changes in version 6.00 include:

  • Nintendo Switch Online features and functionality have been added
  • Save Data Cloud Backup
  • Upload up to four Album screenshots at once on supported social network services (Only one captured video can be uploaded at once)
  • Select from six new Captain Toad icons for your user
  • Display of Nintendo Switch News articles will be limited to match the restricted software parental controls setting selections
  • Change the layout of the USB keyboard to the desired language
  • After installing the system update, it will no longer be possible to unlink your Nintendo Account from your Nintendo Switch user
  • Compatibility improvements have been made for a controller licensed by Nintendo
This article is based on the Japanese version of Engadget and was created by machine translation. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.

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