This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl.
Fortnite for PC now supports real-time ray tracing, as revealed at the launch of NVIDIA's latest GeForce RTX 30 series GPUs.
Ray tracing is a technology for simulating light and shadow, such as refraction, scattering, and reflection, which are close to reality in computer graphics. Ray tracing achieves graphics that are close to reality by calculating the light source from which the light enters the camera and reflecting its path in the image.
Fortnite will add four ray-traced features, for a more immersive gaming experience. These include:
Ray-traced reflections – Recreates the way light reflects on glossy and metal surfaces, including smooth natural mirrors like window glass and rougher surfaces like brushed metal.
Ray-traced shadows – Accurately models shadowing on many surfaces while enhancing surface and contact detail, and fixes problems associated with traditional shadow techniques.
Ray-traced global illumination – Calculates world lighting with massively increased precision, illuminating Fortnite’s environments, players and characters with unprecedented detail, fidelity and clarity.
Ray-traced ambient occlusion – Where objects or surfaces meet, light is occluded, creating subtle shadows that can highlight the slightest of surface details.
Fortnite also supports NVIDIA Reflex, announced with the GeForce RTX 30 Series, which measures and reduces system latency. System latency is the time it takes for a player’s actions to appear as pixels on the monitor and quantifies how the game feels. In games like Fortnite, NVIDIA Reflex low-latency mode dynamically reduces system latency by up to 42 percent in GPU-bound scenarios.
In addition, it was also revealed that Fortnite supports NVIDIA DLSS, which uses a deep learning neural network that boosts frame rates and generates beautiful, sharp images for games.
This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.