Hi there, Sunagare here, writer for the Engadget Japan blog.
Have any of you been taking part in "Zoom drinking parties?" A Zoom drinking party is where you socialize and drink at home with your friends over the online video conference service "Zoom."
I've ended up taking part in Zoom drinking parties three times a week for a fair few weeks now. I've been doing this with mostly the same people each time. People will probably say "aren't you meeting up a bit too much?" but since we started playing this game called "Werewolf," it's been too fun to stop.
We've often been playing a version of Werewolf where you can quickly play with a small number of people called "One Night Werewolf." As it's been so fun, we've found more and more people are taking part, and we've been meeting more frequently. I feel that this obsession of mine is going to continue even after the coronavirus social distancing relaxes.
On that note, allow me to introduce how to play Werewolf on Zoom and have some fun.
Of course, those who have played Werewolf offline can play the game, but the rules are simple enough that those who have no experience can easily take part. As such, I'd ask those looking for a new game to play in Zoom drinking parties to check this article out. I have no doubt it'll open your eyes to a whole new way of enjoying Zoom drinking parties.
To those who ask "what on earth's a Zoom drinking party?" please check out my colleague Honda's article.
So what are Werewolf and One Night Werewolf?
Before I get into the details of "Werewolf" and "One Night Werewolf," let me give a general overview (those already familiar with Werewolf and One Night Werewolf, feel free to go further down the article).
Werewolf is a party game played in two teams, the Villager Team and the Werewolf Team (now you see why the game's called Werewolf). Everyone talks and tries to figure out the true nature of each other's identity. If the Villagers can figure out who the Werewolves are and execute them, they win. If the Werewolves can deceive the Villagers and survive, they win.
The game is split into day and night turns. In the day turn, all players converse and try to deduce "who is a werewolf." Throughout the course of the conversation they search for the Werewolf and suspicious players, and the majority select one person to execute. Night is the Werewolves' turn. They choose one Villager to kill, and the game continues. The number of players decreases as the days and nights continue, and if the Villagers root out the Werewolves, they win. If the Werewolves survive, they win.
Additionally, there are some special Villagers in the game, who hold roles in the village. For example, the "Sorcerer," who can divine the true form of someone they think suspicious, or the "Lunatic," who wins if the Werewolves win. As these positions exist, the Werewolves can pretend to be one of them, or conversely, the roles can be used to find out who the Werewolves are. That's one of the best bits of the game.
▲ Those who know nothing about Werewolf can watch this video to get a good understanding of the game.
An average game of Werewolf takes about one hour, and requires a minimum of eight players. Although I said it's a game you can play casually in an online drinking party, eight people might be a difficult number to get together. As such, we've been playing One Night Werewolf, which takes about 10 minutes and can be played with a small number of players. I'd recommend One Night Werewolf as a starting point for those who want to play in Zoom drinking parties.
As the name suggests, One Night Werewolf is a game of Werewolf that's over in just one night (one night turn and one day turn). If the Villagers find the Werewolves in the day turn, they win, and if the Werewolves survive, they win. As the game's over in about 10 minutes, it's easy for beginners to play, and its appeal is the diverse range of special villagers you can play as.
Where One Night Werewolf differs to Werewolf is the existence of the "Location" and the increased importance of special roles. In One Night Werewolf, two cards containing the unused special roles are placed separately to players' cards in the Location. Only the Sorcerer can see the cards in the Location (they choose whether to see the true form of a player or the Location cards), and as roles are usually hidden, knowing what roles cards aren't in use can really help players to figure out who the Werewolves are.
Also, there's another special role in One Night Werewolf called the "Phantom Thief," who can swap their role with other players. The Phantom Thief is a pivotal role in One Night Werewolf, and one of the most popular. For example, if the Phantom Thief swaps cards with a Werewolf, they swap roles, and the ideas of "there's a Phantom Thief in this village" and "what role did the thief switch with?" become central to the game.
The creator of One Night Werewolf, Ookami, has made the rulebook public. Click below to see details.
All you need is a PC or smartphone
To play One Night Werewolf, all you'll need is a PC or smartphone to log into Zoom. Although the GM (gamemaster) will need a pen and paper, preparation is easy. I'll start by explaining what you need to do.
[Preparing to play]1. Get together on Zoom.
2. Using a pen and paper, the GM should make as many cards as players, then two more.
(Because of the two "Location" cards in One Night Werewolf)
3. The GM randomly assigns roles to each of the players and randomly selects a location. They should then tell each player what their role is using Zoom's private chat feature.
[Starting the game]
The night turn
4. After the players have checked their own roles, they should hide their face from their webcam and mute themselves so they can't be seen or heard.
5. When the GM requests it, the Werewolves and any other applicable roles should reveal themselves. After this, they should resume hiding their faces.
6. On the GM's prompt, all players should unmute themselves simultaneously
The day turn
7. Debate begins (This should take five to seven minutes, the GM should advise players of the remaining time as needed).
8. Using the group chat on Zoom, players should vote until a majority is reached.
9. The GM announces the roles of those voted to be executed.
10. Review of the game (can lead to some heated discussions).
In our games, we don't own the original game, so we've made our own cards with the roles on them. As for why we use paper, that's because it can be hard to read cards on Zoom, and it also means that anyone can be the GM for a game. Also, although there are browser-based versions of One Night Werewolf, they can be difficult for people on a smartphone to use. Here in the article, I'd like to explain a way of playing where everyone can take part.
However, if possible, you should try to play using PCs. PCs are better to use as this means you can see everyone's face clearly. If you're using a smartphone, you can only see up to four people's face on screen at once, meaning you won't be able to see all of the players' expressions during the debate round.
Another benefit is that you can play the entire game completely on Zoom. As there's a private chat function in Zoom, roles such as the Fortune Teller can use it to tell the GM their choices (although they should ensure to mute their audio to hide the sound of their typing).
A point to look out for is that unlike the original game, the GM can't take part in this version of the game. However, being a GM is quite simple, and watching players' debating and infighting from the outside can be quite fun, so players can take it turns to be GM. We've included the script our GMs usually use at the end of this article, so feel free to use it for your games.
We tried playing One Night Werewolf with 10 people and a GM
From here on, I'll explain an actual game we played with an accompanying video. When we recorded the video, we played One Night Werewolf with 10 people. On the day there were people playing Werewolf and One Night Werewolf for the first time, but they learned quickly and got better by their second game, showing that you can have a great game of Werewolf without a lot of players.
In that game, with the exception of the GM, the roles were as follow.
[Three Werewolves, Four Villagers, One Fortune Teller, One Phantom Thief, One Lunatic, One Hanged Man, One Village Idiot]
Let's go over the special abilities each role has.
- Villager: Has no special abilities at all. Win if they execute the Werewolves.
- Fortune Teller: Can discern the role the of another player, or see the two location cards. On the Villager team.
- Phantom Thief: Can swap cards with one other player. On the Villager team, but can change to the Werewolf team.
- Lunatic: Although they don't have any special abilities, they win if the Werewolves win. Really stirs things up.
- Hanged Man: On a third team, separate to both the Villagers and Werewolves. If they're executed (hanged) on the day turn, they win and both other teams lose.
- Village Idiot: A villager that can only say one specified word. Suggestions include "salmon," "huh," or "tuna mayo."
- Werewolf: Have to deceive the other players and survive to win. In One Night Werewolf, if a fellow Werewolf is executed, you are too and the Werewolf team loses.
You could feel the chaos and the fun right? The "Village Idiot" is a role that we made up ourselves and certainly makes for a chaotic game. However, the role is easy and helps people to get involved right away, making for a nice casual game of Werewolf.
Although in this game we had 10 players, you can play with as little as four (including the GM). I've put together suggested roles for different numbers of players. In my experience, about four to six players and a GM is the best number of players for an exciting game.
When playing with a GM and three players
One Werewolf, two Villagers, one Fortune Teller and one Phantom Thief.
When playing with a GM and four players
Two Werewolves, two Villagers, one Fortune Teller and one Phantom Thief.
When playing with a GM and five players
Two Werewolves, three Villagers, one Fortune Teller and one Phantom Thief.
When playing with a GM and six players
Two Werewolves, three Villagers, one Fortune Teller, one Phantom Thief and one Lunatic.
After the game is over, it's time for one of the best bits, the post-game discussion (often an argument). Topics to discuss while drinking include "I can't believe you'd betray me like that!" or "what could we have done differently to win?" and really build anticipation for the next round. It's interesting to see how peoples' perspectives change after another game.
Will online drinking parties remain popular?
In this article I introduced "One Night Werewolf," a game you can enjoy during Zoom drinking parties.
Although online drinking parties have become a thing due to the spread of the novel coronavirus, I feel that they might be here to stay even after the coronavirus has calmed down. Meeting up with the same people every time, you can run out of things to talk about. If you find that's the case, why not consider changing things up and playing a game like One Night Werewolf?
For those who want to try play Werewolf but would find it hard to assemble an online drinking party, why not try it in an online chat or a smartphone app such as "Werewolf Judgement"? In addition to Werewolf and One Night Werewolf, my friends and I have also been playing "Wordwolf," a version with more relaxed rules.
I feel like there have to be more games that you can play in online drinking parties. If you know of any fun games, please let me know.
Lastly, I'd like to thank my friends for playing Werewolf with me, and helping me to write this article. Let's meet up again tonight.
(Top row from left to right: bassist Enomoto Atsushi, yours truly and drummer Okajima Toshiharu.
Second row from left to right: singer songwriter Kotera Kanako, Nama-chan and songwriter RUCCA.
Third row from left to right: composer Shirato Yuusuke, board game designer Suzu no rameru and voice actress Fujita Yumiko.
Bottom row from left to right: singer songwriter Uyu and cosplayer Saria.)
GM script for a One Night Werewolf Zoom drinking party
Everyone, please put yourself on mute and go to sleep.
Now, Werewolves, please wake up.
You're the Werewolves.
Do you understand?
Make sure to take a good look.
Now, Werewolves, please go back to sleep.
Moving on, Fortune Teller, please wake up.
Please let me know what or who you'd like to tell the fortune of in private chat.
This could take a little while everyone, so please wait.
Those people are this (showing cards on screen).
Now, Fortune Teller, please go back to sleep.
Moving on, Phantom Thief, please wake up.
Please let me know who you would like to change roles with in private chat.
This could take a little while everyone, so please wait.
Okay, you're now this role.
[Starting the game]
With that, everyone please take yourselves off mute.
Werewolves has slipped into this village.
Please decide who you think the Werewolves are within the time limit of x minutes.
(As appropriate, let the players know the remaining time using something like a smartphone stopwatch)
So, everyone please write who they think the Werewolves are in the group chat. Please don't hit enter until everyone's ready. On the count of three.
One, two, three!
1. Peace has returned to this village. The Villager team has won.
2. The Villagers have all been devoured by the Werewolves. The Werewolf team has won.
Okay, let's share our roles.
This article was originally written in Japan. The images and content are as they were in Japan at the time of writing.