Ubisoft Montreal

This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl.

The latest consoles released this month, Sony's PlayStation 5 and Microsoft's Xbox Series X|S. One of the yardsticks to measure their performance is the floating-point power, with the Xbox Series X's nominal 12 TFLOPS exceeding the PS5's maximum 10.3 TFLOPS. In fact, Microsoft claims that it is the "most powerful" console in the world.

However, when early test results showed that the PS5 outperformed the Xbox Series X for the majority of multiplatform titles, Microsoft released a statement acknowledging that a problem exists and that they are working with the developers to fix it.

There are several multiplatform titles that allow you to play the same game on both the PS5 and Xbox Series X hardware. The problem for Xbox users is that most of them seem to run more comfortably on PS5.

According to an analysis by the familiar Digital Foundry, the PS5 version is consistently better than the Xbox version. For example, the Xbox Series X version of Devil May Cry 5 Special Edition slightly outperforms the PS5 version in ray tracing mode, but reports that the PS5 version is significantly better in high frame rate mode (prioritizing frame rate over graphics).

This is also true for Assassin's Creed: Valhalla, which has a more stable frame rate for the PS5 version, while the Xbox Series X version drops below 60 frames per second and suffers from tearing (multiple frames rendered on a single image, making it look like it's off to the left or right) and vibrations.

According to an anonymous game developer interviewed by The Verge, these are not due to the Xbox side of the platform, but rather to the development environments provided for both consoles. This means that the PS5 development kit was reportedly available long before the Xbox Series X, suggesting that the developers may not have had enough time to optimize for the Xbox.

Indeed, the fact that Sony released PS5 gameplay videos early on, while Microsoft failed to provide them even a few months before the launch, may indicate such a delay in development.

Microsoft has acknowledged that the issues shown in these videos are real, with a spokesperson releasing a statement saying, "We are aware of performance issues in a handful of optimized titles on Xbox Series X|S and are actively working with our partners to identify and resolve the issues to ensure an optimal experience.”

He added, “As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future.”

For now, it looks like the PS5 version will continue to dominate in multiplatform titles, but the gap will likely close over time, and we look forward to a new game from MS's first-party Xbox Game Studios that unleashes the potential of the Xbox Series X.

Source: The Verge

This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.