This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl.
Sony Interactive Entertainment has released the first ad for its next generation PlayStation 5 game console, due out at the end of the year. Titled "Welcome to a breathtakingly immersive world.
Instead of showing the PS5 itself and its game-like screen, the commercial uses CG imagery and an actress's performance to show off the PS5's key features: haptic feedback, adaptive triggering, and 3D audio.
The three features of the PS5 that enhance the immersive experience are
Tactile feedback. It improves the accuracy of traditional vibrations, reproducing not only the buzzing sensation, but also the roughness and sharp knocking sensations. It conveys the sensation of being on the spot, such as the condition of the road surface and the feel of an object held in the hand. The position (direction) of the movement can also be expressed.
It's like the HD vibration in the Nintendo Switch. Licensed from Immersion, a company that was involved in a long-running lawsuit over the disappearance and return of vibrations from the PS3 era.
Ability to dynamically control the resistance of the RL trigger. The feel of a bow being pulled, as depicted in the commercial video, and the response when operating it.
The various sources of sound in the game world are captured in three dimensions and dynamically and their directions are conveyed. Virtual surround technology that uses the head transfer function to provide (some) forward and backward sensations through normal earphones and TV speakers.
3D audio and virtual surrounds are not unique to PS5, but are common technologies that have been used for a long time, including in older generation game consoles from various companies (Dolby Atmos, Yamaha ViReal used by Monster Hunter and Biohazard, etc.)
However, PS5 has re-positioned sound realism as a key feature, with the system-level provision of a high-precision, object-based Tempest 3D audio engine and a concept to interactively solve individual differences in the head transfer function, which is the reason why people can hear or not hear surround sound in different ways.
The image shows the original PULSE 3D headphones, which are said to have been optimized for the Tempest 3D audio engine. The PS5's 3D audio itself is said to be available to experience with normal earphones, headphones, and TV speakers.
This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.