This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl.
The PlayStation 5 made headlines with an official teardown video by Sony, and now the new DualSense controller has been torn down.
This one isn't official though, it's by console repairer TronicsFix. You can see the parts and construction of the DualSense's new "haptic feedback" and "adaptive triggers" features, as well as a larger and more powerful battery than the PS4's DualShock 4, and other previously unknown details about what's inside.
Some of the things that stand out to us include the following
It has a larger battery capacity and volume than the DualShock 4. The new haptic feedback, adaptive triggers, microphones, and other components have increased in complexity.
The oscillator used in the grip is a new component made by Foster. Whereas the DualShock 4 used a motor that turned a simple eccentric weight to make it vibrate, the DualSense has an actuator for "haptic feedback" that can reproduce sharper and more subtle movements. Same location.
The switch for the analog stick is made by Alps, the same as before.
The adaptive trigger consists of a combination of bevel gears and screw gears (worm drive). The threaded gears are controlled by a motor to dynamically change the resistance of the LR trigger to push in (turn).
Each part, including the new parts, is quite finely modular, and seems to be easy to care for by repairers and users who don't care about warranty invalidation.
The adaptive trigger is a feature that allows you to dynamically change the weight and tightness of the LR trigger, which used to be a constant resistance. Lighter or heavier hand feel (finger feel?) is not only a choice, but it's programmable depending on the status of the action in the game and can be changed in the middle of the pull.
For example, to make it more realistic, you need progressively stronger force to pull the bow harder, etc. Or in the new title of Ratchet and Clank, the double-barreled shotgun can be switched with just the trigger, such as a light pull of the trigger to fire in one barrel, or a harder pull to fire both at the same time, a feature that would have previously been possible with another button.
The PS5-exclusive feature can't be adopted by PC, Xbox, or Nintendo, which could mean that it won't be adopted by third-party games that want to target as many of the population as possible. However, both Adaptive Triggers and Haptic Feedback have already been announced for use in a number of games, including third parties.
For example, Deathloop (made by Bethesda / Arkane Studios, which was acquired by Microsoft), which will be released for PS5 and PC, will introduce it as a trigger that physically stops midway through the game when the gun jams. Take-Two's NBA 2K21 will also use the intensity of resistance to replicate player fatigue. This is a novel way to give the player a sense of unity with the character in the game, as it is light while the character has stamina, but the trigger really gets heavier as the character gets tired.
The vibration feature, which is now commonplace, is not omitted just because you can play without it, but it is a feature that feels lackluster without it. Both adaptive triggers and haptic feedback could be a reason to choose the PS5 version of a multi-platformer because it has DualSense, rather than just utilizing it in a first-party or PS5-exclusive game, as long as it has developer support that's easy to implement.
This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.