Xbox boss says that they could recoup $7.5 billion without selling the new Bethesda game for PS5

It could be taken as a statement of "if only we wanted to."

Engadget JP (Translation)
Engadget JP (Translation) , @Engadget_MT
2020年10月19日, 午前 10:06 in egmt

This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl.

With Microsoft's acquisition of Bethesda Softworks' parent company ZeniMax Media for $7.5 billion, the future of Bethesda Game Studios-developed games has been in the spotlight. It has already been officially announced that the console versions of games such as DEATHLOOP, which has already been announced as a PlayStation time-limited exclusive, will honor existing contracts, but there are concerns that the other new titles will be exclusive to Xbox and PC.

It is reported that Phil Spencer, the head of the Xbox gaming business, was asked if the company could recoup its $7.5 billion investment without supplying new software to the PS platform, and he said "yes".

Spencer previously said that MS will be adding a number of new Bethesda titles to Xbox Game Pass on Xbox consoles and PC in the coming months. In the meantime, he also said that releases on other consoles will be taken on a "case-by-case" basis.

This Spencer statement was made in response to an interview with the American media outlet Kotaku. Spencer was reportedly asked “Is it possible to recoup a $7.5 billion investment if you don’t sell The Elder Scrolls VI on the PlayStation?" and he quickly replied "yes".

Following that, he said, “This deal was not done to take games away from another player base like that," and he continued, "We want more people to be able to play games, not fewer people to be able to go play games." He suggests that the acquisition is not aimed at coughing up Bethesda's new games for PS5.

On the other hand, "when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means,” he said, seemingly implying that there is no need to supply a new Bethesda game for PlayStation, at least for the money, and that Microsoft has the live and let live.

Microsoft has continued to release and update Minecraft for other consoles after the acquisition of Mojang, so it wouldn't be surprising to see a new Fallout game go multi-platform in the future. However, given the statement above that, it will be a "case-by-case" basis for each title, we can only assume that the company will be willing to take a monopoly on its own platform if it has to in order to compete.

Kotaku also pointed out that even if they make the games multiplatform, the Microsoft camp could still have an advantage. For example, Bethesda-related titles for the PS5 could be sold at full price but offered at a large discount on the Xbox platform as part of the $10/month Game Pass subscription.

While it may not have the "only available on this platform" inducement of the PlayStation camp's "Marvel's Spider-Man: Miles Morales," the new Bethesda titles for consoles might be strategically used as an Xbox time-limited exclusive or free or heavily discounted.

Source: Kotaku

This article is based on an article from the Japanese edition of Engadget and was created using the translation tool Deepl. The Japanese edition of Engadget does not guarantee the accuracy or reliability of this article.

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